Featured

Start of the blog

Hi im Conor im starting this new blog to present my work and show my skills in 3D Design with the use of 3D Software.
All the assets have been designed, and created my me i have used 3D Software like 3DS MAX, Maya and other programs to create each asset.
I have also used 2D Software like Photoshop and After affects to create the textures and patterns on each asset.
I will be showing the development of my work and how the assets evolved over time and then explaining my reasons towards why i made those choices.
I happy to take questions on my work and will happy answer questions form people about anything.

Featured

Blog Start

This is the post excerpt.

Hi im Conor im starting this new blog to present my work and show my skills in 3D Design with the use of 3D Software.
All the assets have been designed, and created my me i have used 3D Software like 3DS MAX, Maya and other programs to create each asset.
I have also used 2D Software like Photoshop and After affects to create the textures and patterns on each asset.
I will be showing the development of my work and how the assets evolved over time and then explaining my reasons towards why i made those choices.
I happy to take questions on my work and will happy answer questions form people about anything.

2017-04-20

Tank Development

As you can see with this area of the leg finished and the armour added this part looks not too bad. It feels realistic and with the huge joints that connects the leg together these parts aren’t open to an easy attack. The joints have multiple layers of armour and spikes extruding from the base this gives the design an aggressive and brutish feeling.

The amour added is a similar theme to the rest of the design and this really shows this module off as a high Polly asset.

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I wanted to show all the assets and how complicated 3D work is and how it’s important to keep track of everything. The original tank can be seen and the updated tank is currently in bits and scattered out on the floor just like a real work shop. All I need to do is to connect the update parts of the tank together and I will be finished the module.

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Tank Leg Development

So with the main body of the tank finished I have been able to start developing the legs. One of the first things I did was to copy and paste the legs and split it into different parts the first part is the joint.

This is the area that allows the leg to move forward and background and is a key part for the tank to move. I added a layer of armour and did it in the similar style from the rest of the tank. I made sure the top spikes were longer and at more of an angle further away from the body.

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The key part of the legs that needs to developed is the thin joints that are like bones that keep the 2 largest parts together. I have cut the old part out because it had too many Polly’s and was over detailed and I have added 2 plain tubes and connected them together. I have started to add armour and will keep to the style I have been doing and a question I was asked is it not to thin for a key part of the tank to hold that much weight and I say it’s an alien tank it’s not going to make total sense.

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Tank Body Development 2

With the new armour plates finished and their curved shape to add sloping armour and to curve with the front of the tank. The overlapping armour and spike part bring the front of the module to life and adds an aspect of aggression. I have also added two long pincers that make it look a lot like an ant’s mouth and makes the module feel more natural.

Tank Body development

With the new armour plates finished and their curved shape to add sloping armour and to curve with the front of the tank. The overlapping armour and spike part bring the front of the module to life and adds an aspect of aggression. I have also added two long pincers that make it look a lot like an ant’s mouth and makes the module feel more natural.

Tank Body Development 2.1

The tank needs armour and because I’m going for a new aggressive attacking style this armour must be unique and different. After a bit of researching I have been looking at the Banished from the halo wars 2 games and other alien races. Having the armour with overlapping plates and with spikes on top of the armour this gives the tank a more aggressive look.

Tank Body Development

With the main cannon finished I got to working on the main body of the tank the gun have been removed, and censors have been added to help targeting and scanning of enemy’s, I have also added extra engines to the side of the vehicle this allows the tank to also absorb wind to convert it into energy.

Adding windows for the crew and small censors and antennas allow the vehicle to communicate with more efficiency. This breaks up the main body and improves the overall design.  A main question that I have been asked is that why have the small guns been removed and the reason is because the main cannon is its primary weapon and the tank has become more like an artillery platform.

With the back of the body finished I have now to look at the front and I want to change the weapon at the front and add armour to show the vehicle is protected. I have added heavy side armour to protect the sides and the cannon has been changed so the plates have been removed.

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Tank gun development 2

I have added the final detail and finished working on the main gun so it can be added to the rest of the tank. The gun felt like it was missing something so I added some pulse rails that have teeth on the inside and are long as the gun itself. The purpose is to allow the weapon to fire without the plasma shot going off to the right or the left and to make the module more interesting in the final design.