Mantis extended

Mantis extended

So I have finished the basic mantis module and now need to start adding armour, new and range of weapons and to give the overall look of the mantis an aggressive feeling. This asset is the epitome of a walking battle ship so it needs to feel and look the part the scale is perfect but a couple of small changes are needed.

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Mantis extended

Mantis extended

So I have finished the basic mantis module and now need to start adding armour, new and range of weapons and to give the overall look of the mantis an aggressive feeling. This asset is the epitome of a walking battle ship so it needs to feel and look the part the scale is perfect but a couple of small changes are needed.

Finished Mantis

I have finally finished the asset this is the mantis in all its glory. The weapons are based off WW2 naval battle ship guns and after some tweeks I am happy with how the asset has turned out the original gun was too big but these work just as well. The scale is perfect and exactly what I wanted its a walking battle ship and the mantis could step on a tank with ease.

Overall I am pleased with how this has turned out it’s a basic module with a low Polly count its exactly what I wanted.

The next step is to improve the overall module. Im going to come up with a number of changes that will hopefully make the asset more intimidating and aggressive.

I was able to keep to the time scale I set and have been able to keep it low poly for a asset this size. I am looking forward to editing this and making some big changes to show my skills and ability’s on 3DS MAX.

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Final changes

With the asset almost finished I wanted to make a small number of changes on the weapons on the asset.

This is to make them feel more realistic and to work on the size so they are about a similar size with the rest of the asset.

The block next to the part of the asset is the scale of a human so this shows just how big the overall module and how big it will be in the game engine.

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Mantis connection

With the weapons finished and the week running out I need to connect the 2 half’s of the body together to make a full module and to then connect the arms and weapons to make sure the asset is finished.

So I have spent my time looking at the assets Polly’s to make sure they are connected and so there aren’t any problems on a basic level and so that when moving it into other programs I won’t have any issues.

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Mantis weapons

With the main body mostly finished I then started to work on the weapons that are connected to the module on the sides like arms each weapon has its own purposes.

This cannon has to be big and powerful this is a weapon capable of destroying whole buildings and being able to take tanks out in a single shot.

Once the weapons are completed I will mirror the body and then connect the two sides so I can finish the basic module.

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