Mantis development

So as you can see I have developed the mantis the main area of work has been the head I have added detail then worked on the side arms.

Both parts are very important to the module overall improvements to the body and the connecting leg area did take a bit of time but the module is starting to come along and becoming more apparent.

I personally like how the head and the arms of the mantis looks they are very similar to sketches. I wanted this module to look just like the sketches and I think it’s starting to become the design I want, I could have kept the Polly’s down and made the module more efficient but so far that’s not a concern.

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Mantis

With a basic module in hand I then started to edit the module in more detail and adding more Polly’s to areas.

One of the first things I did was to connect the body together and then made sure all the Polly’s were working with each other and there weren’t any areas missing or not connected.

It’s important to make sure the Polly’s and technical aspects of a 3D module work it’s all right having a module that looks good but to then evolve it into a game asset or if animation needs to be added then leaving the smallest problem could lead to the asset failing.

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Mantis Creation

So over today I have edited all parts of the mantis, I have connected and created the leg with details added instead of there just being blocks. The first part was to create each block for an area of the design with them finished I then connected each part to make a complete leg.

Once the legs were completed I could start work on the body and after some work I was able to create the starting blocks and then edit them to add detail.

I have done a lot of work on this module so far and some people will be asking why have I only done one leg. I plan on copying the leg area and then flipping then connecting it to the other side to save time. This technique is something I learned at University and from 3D Artists.

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This is a close up shot of the leg to show the detail added and the scale of this vehicle. The grey block was the scale of a human so this mantis is huge it’s a walking battle ship.

This shows just what can be done with 3DS MAX and that a simple square can be turned into a complex object with moving parts. I like the food of the mantis its simple shape but feel like a huge shoe that could stop on a tank with ease.

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This is a zoomed in image of the legs and the knee area this is important because it will be a key area to animate. I had to think realistic when editing this area because I can’t just have armorer or things blocking the joints from moving in a realistic way.

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A new area of the mantis is the weapons platforms that I have added to the side of the mantis head. This will be the area that holds the cannons and the turrets and is a key area of the mantis so getting its shape correct will be important.

Editing the head of the mantis makes it look like a stick insect head and that’s what I wanted it was a key inspiration for this module.

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3D Mantis

This is the first screen shot of the Mantis Module that i am creating in 3DS MAX. I will be showing all the evidence of the Modules development and describing why I am creating the Asset in my own style.
The first Part of creating the module was to use a basic set of shapes to create the foundation of the Module and the get the size correct.

I will be working from the sketch that I have drawn and will be using techniques that I have learned from a number of 3D Artists. I plan on having this finished in a week and to then develop the module in more detail the module should be finished in week and half.

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Start of the blog

Hi im Conor im starting this new blog to present my work and show my skills in 3D Design with the use of 3D Software.
All the assets have been designed, and created my me i have used 3D Software like 3DS MAX, Maya and other programs to create each asset.
I have also used 2D Software like Photoshop and After affects to create the textures and patterns on each asset.
I will be showing the development of my work and how the assets evolved over time and then explaining my reasons towards why i made those choices.
I happy to take questions on my work and will happy answer questions form people about anything.

Blog Start

This is the post excerpt.

Hi im Conor im starting this new blog to present my work and show my skills in 3D Design with the use of 3D Software.
All the assets have been designed, and created my me i have used 3D Software like 3DS MAX, Maya and other programs to create each asset.
I have also used 2D Software like Photoshop and After affects to create the textures and patterns on each asset.
I will be showing the development of my work and how the assets evolved over time and then explaining my reasons towards why i made those choices.
I happy to take questions on my work and will happy answer questions form people about anything.

2017-04-20